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  1. Event Location: Gaming Zone
    930 w broadway rd
    Tempe, Arizona
    United States
  2. Start Date: Saturday, Nov 10th, 2012 at 11:00 pm
  3. End Date: Sunday, Nov 11th, 2012 at 12:00 am
  4. Registration: Registration is closed
  1. Event Description:
    Brawl Ruleset

    Rule Set: Japanese

    1. 3 stocks
    2. 10-minute timer
    3. Best-of-3 sets (WF, LF, and GF will be Best-of-5)
    4. Double elimination
    5. All items off
    6. Team attack on
    7. Changing controls allowed
    8. Pause is turned off
    9. No standing infinites for stalling purposes
    10. No bugs/glitches of any kind
    11.No Infinite Dimensional Cape (incidental use of IDC is tolerable)
    12. 50 Ledge-Grab Limit:: in the event of a timeout, if a player exceeds 50 ledge grabs, that player loses (regardless of stock or percentage difference). If both players exceed 50 ledge grabs, the winner will be determined as normal (stock, then percentage).
    13. No scrooging (player may travel under the stage once from the ledge)
    * "Traveling under the stage once from the ledge" is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage.
    Exceptions to Rule 13:
    When one of the players is attacked by the other and takes damage.
    [There is one other exception, but I don't understand it. I'll update this once I get a clarification from RAIN, or if someone else can figure out what it means from the Japanese version.]
    14. Double MK is banned

    Set Format:
    Game 1:
    1. Stage-striking order and controller ports are determined by Rock-Paper-Scissors
    2. Rock-Paper-Scissors loser strikes one of the three Starter stages
    3. Rock-Paper-Scissors winner strikes one of the remaining two Starter stages
    4. Players select their characters (players may elect to have a double-blind character selection)

    Game 2 (and so on):
    1. Loser may select controller port
    2. Winner may ban a stage from the Counter Pick list
    3. Loser selects one of the remaining stages
    4. Winner chooses character
    5. Loser chooses character
    6. Repeat steps 1-5 until the set is decided

    In the event that a match goes to time, the victor will be decided by the following steps, in order:
    1. Number of ledgegrabs (if one player exceeds 50 ledgegrabs, that player will be declared the loser)
    2. Number of remaining stocks
    3. Amount of damage percent
    4. If stocks and damage percent identical, the match will be replayed on the same stage, with each player at one stock.

    Stages:
    Starter:
    Final Destination
    Battlefield
    Smashville

    Counterpicks
    Yoshi's Island (Brawl)
    Lylat Cruise
    Pokemon Stadium 1
Game Divisions:
  1. Super Smash Bros. Brawl (FFA) $10.00 / Player Details
    Prize Info: 1st 50%
    2nd 25%
    3rd 15%
    4th 10%
  2. Super Smash Bros. Brawl (2v2) $10.00 / Team Details
    Prize Info: 1st 50%
    2nd 25%
    3rd 15%
    4th 10%
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